Design
Rules, balance, pacing, and the choices players actually make.
Game Design • Strategy • Simulation
I’m Charlie Barra. I like figuring out why games work, what makes players choose one strategy over another, and what happens when one small rule changes everything. Most of my projects start with a question I cannot stop thinking about.

North Star
My projects include competitive Pokémon, an original strategy card game, Roblox design studies, programming, and cybersecurity. They look different, but they usually begin the same way: I notice something, wonder why it happens, and try building something to test it.
Rules, balance, pacing, and the choices players actually make.
Probability, risk, matchups, patterns, and outcomes.
Prototypes, code, playtesting, fixing bugs, and explaining what changed.
Featured Work

Flagship Case Study
Taking one card-game idea from rough notes to a prototype people could actually play.
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Competitive Systems
Years of testing ideas, preparing for matchups, and learning what to do when the plan stops working.
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Published Godot Game
A cave platformer built around switching among three characters with different abilities.
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