
Case Study
Meteor Mayhem
An original multiplayer strategy card game about collecting resources, upgrading ships, taking risks, and trying not to let one strategy win every time.
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These projects cover game design, programming, and interactive world design. Each one started with something I wanted to understand and became a way to test it.
Featured Project
My most complete design project, from the first rough notes to a prototype people could play.

Case Study
An original multiplayer strategy card game about collecting resources, upgrading ships, taking risks, and trying not to let one strategy win every time.
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Programming
Four Python and Java projects, shown in the order I made them, covering inventory, game state, randomization, graphics, and turn-based multiplayer logic.
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Interactive World Design
Personal Roblox Studio experiments where I used building and Lua scripting to test how a space feels, where players go, and what they can do.
Explore World Design →Currently Building
I am working on an interactive Python game, a TCG matchup simulator, and an interactive learning sandbox. I’ll publish each one when there is a working prototype and enough to show besides a list of ideas.