Projects that taught me something.

These projects cover game design, programming, and interactive world design. Each one became a practical test of a rule, mechanic, space, or technical skill.

Meteor Mayhem

My most complete design project, from the first rough notes to a prototype people could play.

Meteor Mayhem

Case Study

An original multiplayer strategy card game about collecting resources, upgrading ships, taking risks, and trying not to let one strategy win every time.

Swap Monsters

Built over seven working days during a two-week, 30-hour Urban Arts course, this Godot project asks how one level can make three different character abilities feel useful.

Smaller projects with specific lessons.