
Case Study
An original multiplayer strategy card game about collecting resources, upgrading ships, taking risks, and trying not to let one strategy win every time.
Work
These projects cover game design, programming, and interactive world design. Each one became a practical test of a rule, mechanic, space, or technical skill.
Featured Project
My most complete design project, from the first rough notes to a prototype people could play.

Case Study
An original multiplayer strategy card game about collecting resources, upgrading ships, taking risks, and trying not to let one strategy win every time.
Published Digital Game
Built over seven working days during a two-week, 30-hour Urban Arts course, this Godot project asks how one level can make three different character abilities feel useful.

Godot Case Study
A published cave platformer where players switch among a dash, glide, and projectile while managing a limited switching meter.
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Programming
Four Python and Java projects, shown in the order I made them, covering inventory, game state, randomization, graphics, and turn-based multiplayer logic.
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Interactive World Design
Personal Roblox Studio experiments where I used building and Lua scripting to test how a space feels, where players go, and what they can do.
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