Projects that helped me figure things out.

These projects cover game design, programming, and interactive world design. Each one started with something I wanted to understand and became a way to test it.

Meteor Mayhem

My most complete design project, from the first rough notes to a prototype people could play.

Meteor Mayhem

Case Study

Meteor Mayhem

An original multiplayer strategy card game about collecting resources, upgrading ships, taking risks, and trying not to let one strategy win every time.

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Different projects. Same habit: every one started with something I wanted to understand a little better.

Projects in development.

I am working on an interactive Python game, a TCG matchup simulator, and an interactive learning sandbox. I’ll publish each one when there is a working prototype and enough to show besides a list of ideas.