From player to creator.

Looking back, these Roblox and Minecraft projects were some of the first times I caught myself paying attention to how spaces quietly teach players where to go. Roblox and Minecraft made me realize that I did not only want to play in other people’s worlds. I wanted to build and change my own. These were personal projects where I built in Roblox Studio, experimented with Lua, and usually changed the idea halfway through.

RoleSolo Builder & Scripter
Project TypePersonal Design Studies
ToolsRoblox Studio + Lua
ScopeThree Small Experiments

Collecting ideas before building.

I assembled these boards as a kid using images I found online. I did not draw the reference artwork. I used the boards to collect ideas for characters, architecture, materials, and sci-fi environments before I started building.

Image credit: These boards contain third-party reference images collected through online searches. They are shown as process evidence; the boards’ selection and arrangement are mine, but the individual reference artworks are not.

Three small experiments.

Study 01

Environment Concept

I wanted to see how a world could tell the player what kind of game it was before anything really happened. I focused on the environment, the mood, and what the space seemed to promise.

Worldbuilding Atmosphere Roblox Studio

Study 02

Player Space Prototype

This one was more about movement. I changed the layout and scale to see where the player went first and what they completely ignored.

Layout Navigation Scale

Study 03

Systems / Interaction Test

Here I tested how different interactions changed what the player could do. It was not supposed to be a finished game. I was trying one idea at a time so I could tell what actually changed.

Lua Interaction Player Agency

A space can give instructions without using words.

These experiments made me pay more attention to what a space tells the player before they read instructions or understand every rule.