Learning by building from scratch.

Programming gave me another way to answer questions. Working on larger programs also changed the way I organized game rules and ideas in projects like Meteor Mayhem. It also taught me that changing one line can fix the problem, create three new ones, or somehow do both.

Four projects, shown in chronological order.

Each project gave me one new idea to learn and something interactive to build with it. These are selected demonstrations of the finished programs; the original source code is being organized into separate repositories.

Project 01

Adventure Game

Role Solo developerTool PythonDuration About one dayScope Rooms, inventory, navigation, progression

Why I built it

I wanted to see whether I could make a navigable game world using only text and keep track of what the player collected along the way.

What surprised me

The inventory system was the part I was proudest of. Looking back, I would make picked-up items disappear from their rooms instead of letting the room act like nothing changed.

What I would add next

More rooms—and better tracking of how the world changes after the player interacts with it.

Game State Inventory Navigation Progression

Project 02

Blackjack Program

Role Solo developerTool JavaScope Card draws, dealer logic, betting, win states

Why I built it

I wanted to turn rules I already understood as a player into rules the computer could check for itself.

Biggest challenge

Checking every win state took the longest. I also had a bug where a card would not draw correctly, which made a familiar game start doing impossible things.

What surprised me

It was funny how often I still lost to the dealer after writing the dealer. If I kept working on it, I would add visuals so the game was easier to read at a glance.

Randomization Game Logic Conditions Debugging

Project 03

Restaurant Ordering Game

Role Solo developerTool Python + TurtleScope Random orders, stations, visuals, upgrades

Why I built it

I wanted to combine a visual interface with an incremental game where the system changed as the player kept making orders.

Biggest challenge

The upgrade system took the longest because every improvement had to change what happened next without breaking the rest of the loop.

What surprised me

The random order generator and the visuals became the parts I was most proud of. With another week, I would add better visuals and more stations.

Python Turtle Graphics User Input Incremental Systems

Project 04

Multiplayer Board Game

Role Solo developerTool Python + TurtleScope Four players, turns, board movement, mystery spaces

Why I built it

I wanted to combine graphics and game rules in a program that had to remember four players at the same time.

Biggest challenge

Getting the pieces around the board took the longest. One bug only appeared when a piece was sent backward and reached one specific corner. That was as annoying to find as it sounds.

What surprised me

The mystery blocks were the feature I was weirdly proud of. I would make the board bigger and add more spaces that actually change the game.

Four Players Turn-Based Game State Interaction

Code repositories coming next.

All four projects have source code. I am organizing it into GitHub repositories with screenshots, README files, and short explanations of what each part does.