Project 01
Adventure Game
Why I built it
I wanted to see whether I could make a navigable game world using only text and keep track of what the player collected along the way.
What surprised me
The inventory system was the part I was proudest of. Looking back, I would make picked-up items disappear from their rooms instead of letting the room act like nothing changed.
What I would add next
More rooms—and better tracking of how the world changes after the player interacts with it.