Curious about systems. Passionate about building better ones.

Looking back, I can see the questions changing. At first, I only cared about playing. Then I started wondering why some games kept pulling me back and how people built them.

Charlie presenting Meteor Mayhem

Where it started.

Some of my earliest memories are tied to games: Super Mario Bros., Disney Infinity, Mario Kart, Animal Crossing, and Exploding Kittens. At that age, I was not analyzing mechanics. I just knew I liked discovering what happened next, figuring out the rules, and trying different ways to play.

Before I wanted to design games, I mostly wanted to see what would happen if I tried something different.

Chapter One

Age 8 • 2018

Discovering Strategy

At eight, I was definitely not thinking about “systems design.” I just knew I liked games that made me want to try again. Pokémon made me notice that two players could use the same cards in completely different ways.

Games got more interesting when I started asking why one choice worked better than another.
Charlie at an early Pokémon championship event
Charlie at an early Pokémon championship event.

Chapter Two

Age 9 • 2019

Discovering Competition

Traveling to tournaments showed me that competition was only part of it. I met players who looked at the same cards and matchups in completely different ways. I also learned that a good plan is useful right up until your opponent does something you did not expect.

There is usually more than one way to solve a problem.
Charlie competing at a local tournament
Charlie competing at a local tournament.

Chapter Three

Age 10 • 2020

Learning from Setbacks

I qualified for the Pokémon World Championships in London, but the event was cancelled during the COVID-19 pandemic. It was disappointing. Still, the cancellation did not erase the work it took to qualify or make me less interested in competing.

Keep building, even when the path changes.
2020 Pokémon World Championships cancellation
2020 Pokémon World Championships cancellation.

Chapter Four

Ages 10–12 • 2020–2022

From Player to Builder

Roblox and Minecraft gave me places to build things instead of only playing them. I made my own spaces, changed layouts, and tested ideas. Most of them were not finished games, but they made me wonder why some worlds were fun to explore and others felt empty.

The fastest way for me to understand something is usually to try building it.
Charlie building and playing in Roblox
Building, experimenting, and exploring in Roblox.

Chapter Five

Ages 13–14 • 2023–2024

Becoming Curious

As I got older, I noticed I was asking different questions. I still wanted to win, but I also wanted to know why certain strategies became popular, how players found counters, and why one small rule change could affect almost everything.

I became as interested in understanding the game as I was in winning it.
Charlie competing at a major Pokémon championship
Continuing to compete while becoming more curious about how the game worked.

Chapter Six

Age 15 • 2025

Designing My Own Game

Meteor Mayhem was my first attempt to design a full strategy game from the ground up. I made the rules, cards, resources, upgrades, and hazards, then tested it with friends, classmates, family, and people from the local gaming community. They found problems I never would have found by playing against myself.

The first version answers a question. The next versions make it worth playing.
Meteor Mayhem playable prototype.
Meteor Mayhem playable prototype.

Chapter Seven

Senior Year • Today

Just Getting Started

In August 2025, I began the Cybersecurity & Information Protection share-time program during my junior year. Since then, I have been learning programming, cybersecurity, and technical problem-solving while continuing to explore game design and interactive systems.

Curious about systems. Passionate about building better ones.
Working across gameplay, code, and project documentation
Working across gameplay, code, and project documentation.

Continue exploring.

Some projects started with a question. Others started with me trying something just to see whether it would work. Looking back, I don't think I was collecting projects. I was collecting questions. Each one gave me a better question to ask next.